Mike Primm
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e5a336bbe2
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Add some extra array bounds protection
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2012-02-11 23:28:44 -06:00 |
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Mike Primm
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a1f881b48f
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Make smooth swamp biome shading smoother
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2012-02-10 21:54:32 -06:00 |
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Mike Primm
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354fac0ddc
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Add smooth-lighting global setting (switch on smooth lighting on all)
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2012-02-10 00:44:04 -06:00 |
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Mike Primm
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5a35f132ac
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Add support for greater-than-128 high worlds
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2012-02-01 00:40:38 -06:00 |
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Mike Primm
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583929c577
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Add smooth-biome-shading option (1.1-style swamp biome shading)
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2012-01-23 10:42:56 +08:00 |
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Mike Primm
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8c97a6e681
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Start handling Spout custom IDs (16 bit block IDs)
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2012-01-22 16:24:02 -06:00 |
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Mike Primm
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21e488478f
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Finish split of dynmap and DynmapCore
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2012-01-17 23:58:11 -06:00 |
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Mike Primm
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399ad25df2
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Fix support for new biomes to not break running on 1.0.1
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2012-01-17 01:07:31 -06:00 |
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Mike Primm
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93ead80920
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Clean up warnings, extra imports. Fix post_1_8 logic. Color multiplier cache
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2012-01-16 23:06:31 -06:00 |
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Mike Primm
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eae604e3b9
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Add support for new 1.1 biomes (beach, forest hills, desert hills, taiga hills, small mountains)
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2012-01-16 20:43:29 -06:00 |
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Mike Primm
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3ae8757876
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Some more cleanup
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2012-01-15 23:56:32 -06:00 |
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Mike Primm
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3ed0c25064
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More cleanup and refactoring - get ready to split out core
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2012-01-15 23:19:01 -06:00 |
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Mike Primm
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5d6f3da157
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Checkpoint on split between bukkit-specific and common code core
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2012-01-15 16:58:19 -06:00 |
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