Mike Primm
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18769a3409
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Support applying background color to JPG tiles (since no transparency)
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2011-08-30 13:04:54 +08:00 |
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Mike Primm
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5fc08324d2
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Split renderdata (generated data) from normal block data - to help
with custom block work
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2011-08-30 03:23:11 +08:00 |
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Mike Primm
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d91f89baa2
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Disable IOImage cache use for image loads
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2011-08-26 03:59:35 +08:00 |
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Mike Primm
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fb73802e9b
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Fix boundary condition that was causing some missed tiles on chunk triggers
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2011-08-19 22:38:08 -05:00 |
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Mike Primm
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a3015f78d2
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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aa9a1f888d
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Fix initial zoomout processing (unnecessary updates), extra tile invalidates
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2011-08-15 07:25:17 +08:00 |
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Mike Primm
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e7f134f335
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Handle tile invalidates better for bigger-than-one-block cases (chunks)
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2011-08-15 04:49:42 +08:00 |
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Mike Primm
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b5d2b4ba34
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Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support
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2011-08-14 14:27:20 +08:00 |
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Mike Primm
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eea435fa69
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Add pistonmoved event handling, full rendering for piston and extension
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2011-08-14 10:36:47 +08:00 |
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Mike Primm
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7bc3eb8fb5
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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78c2f613b1
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Fix alpha-blending on scaled textures, and mask textures
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2011-08-13 11:03:16 +08:00 |
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Mike Primm
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2c9285666d
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Add support for JPEG encoding option for HDMaps
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2011-08-12 14:48:52 +08:00 |
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Mike Primm
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3701ff697f
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Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
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2011-08-10 14:54:25 -05:00 |
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Mike Primm
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b679acb553
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Check for overflow on biome lookup - prevent exceptions on some worlds
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2011-08-09 00:18:38 -05:00 |
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Mike Primm
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16c0ee9696
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Fix subblock rendering of flat, scaled-down models (for 0.20.1)
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2011-08-07 22:11:00 -05:00 |
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Mike Primm
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8e6705c143
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Add maximumheight and minimumheight options to IsoHDPerspective
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2011-08-04 00:26:08 -05:00 |
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Mike Primm
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1551c97437
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Merge remote branch 'origin/master'
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2011-07-31 10:37:09 -05:00 |
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Mike Primm
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2fd2636583
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Fix bug with not doing biome shading on normal worlds
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2011-07-31 10:36:43 -05:00 |
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Mike Primm
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66496e4eb6
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Improve texture rendering for redstone wire
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2011-07-30 01:22:05 -05:00 |
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Mike Primm
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9e0abbf3d2
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Shader fine tuning
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2011-07-25 02:38:30 -05:00 |
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Mike Primm
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e0e3e0fa18
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Tune render performance
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2011-07-25 02:16:00 -05:00 |
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Mike Primm
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e5a7c05fc5
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Improve handling of /reload, clean up dead code
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2011-07-24 23:23:24 -05:00 |
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Mike Primm
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d33d75b0d0
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Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset.
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2011-07-24 20:34:39 -05:00 |
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Mike Primm
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b3a15022e8
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Add shader option to disable biome shading, disable biome shading on non-normal worlds
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2011-07-24 17:14:45 -05:00 |
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Mike Primm
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004b70581f
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Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded
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2011-07-23 15:29:47 -05:00 |
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Mike Primm
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c713a3bfd6
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Merge remote branch 'origin/master'
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2011-07-23 09:30:57 -05:00 |
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Mike Primm
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b46d85f89e
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Shift models and texture data into 'renderdata' directory
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2011-07-23 09:30:22 -05:00 |
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Mike Primm
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3a42fdefe4
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Add single chest orientation calculation
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2011-07-23 00:49:09 -05:00 |
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Mike Primm
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c95248b39a
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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c9455f3ace
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Improve handling of scaled down models in subblock renderer
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2011-07-22 13:11:03 -05:00 |
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Mike Primm
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1ef5da526a
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Avoid overflows during model scale down
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2011-07-22 08:49:50 -05:00 |
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Mike Primm
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ba693f0639
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Improve progress messages, make sure HDMaps that share render only render once
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2011-07-22 01:42:10 -05:00 |
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Mike Primm
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16e5b4f9b7
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Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution
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2011-07-21 23:25:59 -05:00 |
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Mike Primm
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d6324e0717
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Add support for compass rose in all 8 cardinal directions
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2011-07-21 02:50:29 -05:00 |
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Mike Primm
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c0fccfcb2f
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Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt
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2011-07-20 21:52:43 -05:00 |
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Mike Primm
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50e7c3856c
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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866f3710be
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Handle snow lighting special case
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2011-07-19 17:45:05 -05:00 |
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Mike Primm
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2dfa729260
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Undo bad fix - broke some models
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2011-07-19 16:39:09 -05:00 |
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Mike Primm
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684a82733c
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Add nether support to HDMap
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2011-07-19 15:11:44 -05:00 |
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Mike Primm
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09fd5abc2f
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Fix wool coloring in texture support
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2011-07-19 01:47:46 -05:00 |
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Mike Primm
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90b3d682ad
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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Mike Primm
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929175ebfc
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Add handling for custom_still_water, custom_still_lava, etc
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2011-07-17 20:51:51 -05:00 |
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Mike Primm
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cdfab824cc
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Fix texture pack scaling support
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2011-07-17 18:13:03 -05:00 |
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Mike Primm
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c9a225536e
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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5208825555
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Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt
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2011-07-17 11:02:22 -05:00 |
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Mike Primm
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a8f3f17513
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Correct wood grain orientation from top
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2011-07-17 02:42:35 -05:00 |
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Mike Primm
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caacea0004
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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d70d9a75c6
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First pass functional texture pack shader :)
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2011-07-16 16:51:46 -05:00 |
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Mike Primm
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79d63be6f3
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Start on texture pack shader
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2011-07-15 23:19:05 -05:00 |
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Mike Primm
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f461b67459
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More texture pack work
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2011-07-15 17:37:54 -05:00 |
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