Commit graph

55 commits

Author SHA1 Message Date
Mike Primm
1551c97437 Merge remote branch 'origin/master' 2011-07-31 10:37:09 -05:00
Mike Primm
2fd2636583 Fix bug with not doing biome shading on normal worlds 2011-07-31 10:36:43 -05:00
Mike Primm
66496e4eb6 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
9e0abbf3d2 Shader fine tuning 2011-07-25 02:38:30 -05:00
Mike Primm
e0e3e0fa18 Tune render performance 2011-07-25 02:16:00 -05:00
Mike Primm
e5a7c05fc5 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
d33d75b0d0 Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
Mike Primm
b3a15022e8 Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
004b70581f Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded 2011-07-23 15:29:47 -05:00
Mike Primm
c713a3bfd6 Merge remote branch 'origin/master' 2011-07-23 09:30:57 -05:00
Mike Primm
b46d85f89e Shift models and texture data into 'renderdata' directory 2011-07-23 09:30:22 -05:00
Mike Primm
3a42fdefe4 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
c95248b39a Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
c9455f3ace Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
1ef5da526a Avoid overflows during model scale down 2011-07-22 08:49:50 -05:00
Mike Primm
ba693f0639 Improve progress messages, make sure HDMaps that share render only render once 2011-07-22 01:42:10 -05:00
Mike Primm
16e5b4f9b7 Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution 2011-07-21 23:25:59 -05:00
Mike Primm
d6324e0717 Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
c0fccfcb2f Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt 2011-07-20 21:52:43 -05:00
Mike Primm
50e7c3856c Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
866f3710be Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
2dfa729260 Undo bad fix - broke some models 2011-07-19 16:39:09 -05:00
Mike Primm
684a82733c Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
09fd5abc2f Fix wool coloring in texture support 2011-07-19 01:47:46 -05:00
Mike Primm
90b3d682ad Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
929175ebfc Add handling for custom_still_water, custom_still_lava, etc 2011-07-17 20:51:51 -05:00
Mike Primm
cdfab824cc Fix texture pack scaling support 2011-07-17 18:13:03 -05:00
Mike Primm
c9a225536e Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
5208825555 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
a8f3f17513 Correct wood grain orientation from top 2011-07-17 02:42:35 -05:00
Mike Primm
caacea0004 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
d70d9a75c6 First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
79d63be6f3 Start on texture pack shader 2011-07-15 23:19:05 -05:00
Mike Primm
f461b67459 More texture pack work 2011-07-15 17:37:54 -05:00
Mike Primm
2e58ba2b70 Fix non-power-of-two scaling on models and textures 2011-07-15 09:29:27 -05:00
Mike Primm
e5b0dd3c82 Start on texture pack loader/scaler 2011-07-15 08:28:09 -05:00
Mike Primm
c1e11b776f Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
2943159ffd More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
eb4e768764 Make default shader more consistent with Kzed shader 2011-07-12 18:02:01 -05:00
Mike Primm
ea44be18d1 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
315bca015d Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
c078c63195 Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
54cb8980d6 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
a0f21d5d9b Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
09d61770cf Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
778cd508d8 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
bffddf09ac Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
3f5284679c Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
a384a7a171 Split perspective state out, to let shaders better interact with it 2011-07-07 08:41:31 -05:00