dynmap-neoforge/src/main/java
Mike Primm 0a1de1b18e Add option to run incremental renders on sync thread, using same chunk
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
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org/dynmap Add option to run incremental renders on sync thread, using same chunk 2011-05-10 12:26:11 +02:00