dynmap-neoforge/src/main/resources/shaders.txt

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#
# This file contains default standard shader definitions. The contents of this file are replaced and updated
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
#
shaders:
# Default shader - used if shader not specified or invalid
- class: org.dynmap.hdmap.TexturePackHDShader
name: default
texturepack: standard
# Color scheme based shaders
- class: org.dynmap.hdmap.DefaultHDShader
name: defaultscheme
colorscheme: default
- class: org.dynmap.hdmap.DefaultHDShader
name: ovocean
colorscheme: ovocean
- class: org.dynmap.hdmap.DefaultHDShader
name: flames
colorscheme: flames
- class: org.dynmap.hdmap.DefaultHDShader
name: sk89q
colorscheme: sk89q
# Biome based shaders
- class: org.dynmap.hdmap.DefaultHDShader
name: biome
biomecolored: biome
- class: org.dynmap.hdmap.DefaultHDShader
name: temperature
biomecolored: temperature
- class: org.dynmap.hdmap.DefaultHDShader
name: rainfall
biomecolored: rainfall
# No transparency default color scheme shader
- class: org.dynmap.hdmap.DefaultHDShader
name: no_transparency
colorscheme: default
transparency: false
# Cave view shader
- class: org.dynmap.hdmap.CaveHDShader
name: cave
# Texture pack based shader for standard Minecraft textures
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: standard
# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-nobiome
texturepack: standard
biomeshaded: false