dynmap-neoforge/src/main/java/org/dynmap/hdmap
2011-07-31 10:37:09 -05:00
..
CaveHDShader.java Add HD cave shader 2011-07-09 02:19:56 -05:00
DefaultHDLighting.java Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
DefaultHDShader.java More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
HDBlockModels.java Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
HDLighting.java Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
HDMap.java Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
HDMapManager.java Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded 2011-07-23 15:29:47 -05:00
HDMapTile.java Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
HDPerspective.java First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
HDPerspectiveState.java Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
HDShader.java Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
HDShaderState.java Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
IsoHDPerspective.java Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
ShadowHDLighting.java Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
TexturePack.java Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
TexturePackHDShader.java Fix bug with not doing biome shading on normal worlds 2011-07-31 10:36:43 -05:00