Add some TODO for design input

This commit is contained in:
Benoit Marty 2023-02-03 10:24:52 +01:00 committed by Benoit Marty
parent bbe10382b0
commit 41456ec13b
2 changed files with 45 additions and 2 deletions

View file

@ -30,13 +30,35 @@ fun elementColorsDark() = ElementColors(
isLight = false,
)
// TODO Lots of colors are missing
val materialColorSchemeDark = darkColorScheme(
primary = Color.White,
// TODO onPrimary = ColorDarkTokens.OnPrimary,
// TODO primaryContainer = ColorDarkTokens.PrimaryContainer,
// TODO onPrimaryContainer = ColorDarkTokens.OnPrimaryContainer,
// TODO inversePrimary = ColorDarkTokens.InversePrimary,
secondary = DarkGrey,
// TODO onSecondary = ColorDarkTokens.OnSecondary,
// TODO secondaryContainer = ColorDarkTokens.SecondaryContainer,
// TODO onSecondaryContainer = ColorDarkTokens.OnSecondaryContainer,
tertiary = Color.White,
// TODO onTertiary = ColorDarkTokens.OnTertiary,
// TODO tertiaryContainer = ColorDarkTokens.TertiaryContainer,
// TODO onTertiaryContainer = ColorDarkTokens.OnTertiaryContainer,
background = Color.Black,
onBackground = Color.White,
surface = Color.Black,
surfaceVariant = SystemGrey5Dark,
onSurface = Color.White,
surfaceVariant = SystemGrey5Dark,
// TODO onSurfaceVariant = ColorDarkTokens.OnSurfaceVariant,
// TODO surfaceTint = primary,
// TODO inverseSurface = ColorDarkTokens.InverseSurface,
// TODO inverseOnSurface = ColorDarkTokens.InverseOnSurface,
// TODO error = ColorDarkTokens.Error,
// TODO onError = ColorDarkTokens.OnError,
// TODO errorContainer = ColorDarkTokens.ErrorContainer,
// TODO onErrorContainer = ColorDarkTokens.OnErrorContainer,
// TODO outline = ColorDarkTokens.Outline,
// TODO outlineVariant = ColorDarkTokens.OutlineVariant,
// TODO scrim = ColorDarkTokens.Scrim,
)

View file

@ -30,14 +30,35 @@ fun elementColorsLight() = ElementColors(
isLight = true,
)
// TODO Lots of colors are missing
val materialColorSchemeLight = lightColorScheme(
primary = Color.Black,
// TODO onPrimary = ColorLightTokens.OnPrimary,
// TODO primaryContainer = ColorLightTokens.PrimaryContainer,
// TODO onPrimaryContainer = ColorLightTokens.OnPrimaryContainer,
// TODO inversePrimary = ColorLightTokens.InversePrimary,
secondary = LightGrey,
// TODO onSecondary = ColorLightTokens.OnSecondary,
// TODO secondaryContainer = ColorLightTokens.SecondaryContainer,
// TODO onSecondaryContainer = ColorLightTokens.OnSecondaryContainer,
tertiary = Color.Black,
// TODO onTertiary = ColorLightTokens.OnTertiary,
// TODO tertiaryContainer = ColorLightTokens.TertiaryContainer,
// TODO onTertiaryContainer = ColorLightTokens.OnTertiaryContainer,
background = Color.White,
onBackground = Color.Black,
surface = Color.White,
surfaceVariant = SystemGrey5Light,
onSurface = Color.Black,
surfaceVariant = SystemGrey5Light,
onSurfaceVariant = Color.Black,
// TODO surfaceTint = primary,
// TODO inverseSurface = ColorLightTokens.InverseSurface,
// TODO inverseOnSurface = ColorLightTokens.InverseOnSurface,
// TODO error = ColorLightTokens.Error,
// TODO onError = ColorLightTokens.OnError,
// TODO errorContainer = ColorLightTokens.ErrorContainer,
// TODO onErrorContainer = ColorLightTokens.OnErrorContainer,
// TODO outline = ColorLightTokens.Outline,
// TODO outlineVariant = ColorLightTokens.OutlineVariant,
// TODO scrim = ColorLightTokens.Scrim,
)