Add some TODO for design input
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bbe10382b0
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2 changed files with 45 additions and 2 deletions
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@ -30,13 +30,35 @@ fun elementColorsDark() = ElementColors(
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isLight = false,
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)
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// TODO Lots of colors are missing
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val materialColorSchemeDark = darkColorScheme(
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primary = Color.White,
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// TODO onPrimary = ColorDarkTokens.OnPrimary,
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// TODO primaryContainer = ColorDarkTokens.PrimaryContainer,
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// TODO onPrimaryContainer = ColorDarkTokens.OnPrimaryContainer,
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// TODO inversePrimary = ColorDarkTokens.InversePrimary,
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secondary = DarkGrey,
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// TODO onSecondary = ColorDarkTokens.OnSecondary,
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// TODO secondaryContainer = ColorDarkTokens.SecondaryContainer,
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// TODO onSecondaryContainer = ColorDarkTokens.OnSecondaryContainer,
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tertiary = Color.White,
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// TODO onTertiary = ColorDarkTokens.OnTertiary,
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// TODO tertiaryContainer = ColorDarkTokens.TertiaryContainer,
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// TODO onTertiaryContainer = ColorDarkTokens.OnTertiaryContainer,
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background = Color.Black,
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onBackground = Color.White,
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surface = Color.Black,
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surfaceVariant = SystemGrey5Dark,
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onSurface = Color.White,
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surfaceVariant = SystemGrey5Dark,
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// TODO onSurfaceVariant = ColorDarkTokens.OnSurfaceVariant,
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// TODO surfaceTint = primary,
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// TODO inverseSurface = ColorDarkTokens.InverseSurface,
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// TODO inverseOnSurface = ColorDarkTokens.InverseOnSurface,
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// TODO error = ColorDarkTokens.Error,
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// TODO onError = ColorDarkTokens.OnError,
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// TODO errorContainer = ColorDarkTokens.ErrorContainer,
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// TODO onErrorContainer = ColorDarkTokens.OnErrorContainer,
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// TODO outline = ColorDarkTokens.Outline,
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// TODO outlineVariant = ColorDarkTokens.OutlineVariant,
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// TODO scrim = ColorDarkTokens.Scrim,
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)
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@ -30,14 +30,35 @@ fun elementColorsLight() = ElementColors(
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isLight = true,
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)
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// TODO Lots of colors are missing
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val materialColorSchemeLight = lightColorScheme(
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primary = Color.Black,
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// TODO onPrimary = ColorLightTokens.OnPrimary,
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// TODO primaryContainer = ColorLightTokens.PrimaryContainer,
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// TODO onPrimaryContainer = ColorLightTokens.OnPrimaryContainer,
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// TODO inversePrimary = ColorLightTokens.InversePrimary,
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secondary = LightGrey,
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// TODO onSecondary = ColorLightTokens.OnSecondary,
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// TODO secondaryContainer = ColorLightTokens.SecondaryContainer,
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// TODO onSecondaryContainer = ColorLightTokens.OnSecondaryContainer,
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tertiary = Color.Black,
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// TODO onTertiary = ColorLightTokens.OnTertiary,
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// TODO tertiaryContainer = ColorLightTokens.TertiaryContainer,
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// TODO onTertiaryContainer = ColorLightTokens.OnTertiaryContainer,
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background = Color.White,
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onBackground = Color.Black,
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surface = Color.White,
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surfaceVariant = SystemGrey5Light,
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onSurface = Color.Black,
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surfaceVariant = SystemGrey5Light,
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onSurfaceVariant = Color.Black,
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// TODO surfaceTint = primary,
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// TODO inverseSurface = ColorLightTokens.InverseSurface,
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// TODO inverseOnSurface = ColorLightTokens.InverseOnSurface,
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// TODO error = ColorLightTokens.Error,
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// TODO onError = ColorLightTokens.OnError,
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// TODO errorContainer = ColorLightTokens.ErrorContainer,
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// TODO onErrorContainer = ColorLightTokens.OnErrorContainer,
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// TODO outline = ColorLightTokens.Outline,
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// TODO outlineVariant = ColorLightTokens.OutlineVariant,
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// TODO scrim = ColorLightTokens.Scrim,
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)
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