Expandable player: kill sluggish morph (cheaper compositing + snappy spring) — vc=76
- The detail body's alpha fade was rendering the whole scroll subtree to an offscreen buffer every frame (CompositingStrategy.Auto goes offscreen when alpha<1). Switch to ModulateAlpha — the body's rows don't overlap, so the per-draw-op fade is correct and skips the buffer. Main fix. - Replace the 300ms FastOutSlowIn tween (slow ramp at both ends) with a no-bounce StiffnessMedium spring — distance-adaptive, reads as snappy.
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2 changed files with 27 additions and 6 deletions
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@ -9,6 +9,14 @@ const val STRAW_SDK_TARGET = 35
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// Sulkta fork — Straw
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//
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// vc=76 / 0.1.0-CJ — expandable-player smoothness pass:
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// * The detail body no longer renders to an offscreen buffer every
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// frame during the morph (CompositingStrategy.ModulateAlpha) — that
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// offscreen alpha pass on the whole scroll subtree was the main
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// cause of the sluggish feel.
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// * Morph animation is now a snappy no-bounce spring instead of a
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// 300ms FastOutSlowIn tween (which ramped slowly at both ends).
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//
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// vc=75 / 0.1.0-CI — expandable player (full rearchitect):
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// * The video page and the bottom minibar are now ONE container that
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// morphs continuously between them, both directions. Replaces the
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@ -74,6 +82,6 @@ const val STRAW_SDK_TARGET = 35
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// vc=19 / 0.1.0-AE — rust pipeline cutover. Extraction via
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// strawcore-core (Sulkta-OSS/strawcore) via the UniFFI wrapper; no
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// NewPipeExtractor in the runtime path.
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const val STRAW_VERSION_CODE = 75
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const val STRAW_VERSION_NAME = "0.1.0-CI"
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const val STRAW_VERSION_CODE = 76
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const val STRAW_VERSION_NAME = "0.1.0-CJ"
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const val STRAW_APPLICATION_ID = "com.sulkta.straw"
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