Mike Primm
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b64094795e
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Checkpoint on split between bukkit-specific and common code core
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2012-01-15 16:58:19 -06:00 |
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Mike Primm
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aa2270ae76
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Fix issue with render settings on /dynmap reload
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2012-01-11 14:09:11 +08:00 |
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Mike Primm
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478542418c
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v0.29.1 - Made render improvements default on only for fresh installs: add 'correct-water-lighting', 'correct-biome-shading', 'use-generated-textures' settings to allow enable on existing installs
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2012-01-09 12:28:40 +08:00 |
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Mike Primm
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3db079f90f
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More porting prep, tune up invalidates and touches
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2012-01-09 01:02:53 +08:00 |
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Mike Primm
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42418edf1f
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Start isolating Bukkit dependencies, prep code for ports
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2012-01-08 01:47:11 -06:00 |
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Mike Primm
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55972a4d16
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Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides
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2012-01-07 15:13:53 +08:00 |
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Mike Primm
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98a1f32e0f
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Add support for lily pad orientation calculation
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2012-01-04 14:26:16 +08:00 |
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Mike Primm
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204b54155a
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Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client
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2012-01-03 13:26:14 +08:00 |
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Mike Primm
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8c9733b73f
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Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
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2011-12-30 15:39:29 +08:00 |
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Mike Primm
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09fbf312ac
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Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings)
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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93613404ba
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Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack
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2011-12-23 13:32:27 +08:00 |
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Mike Primm
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cd067adfdc
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Fix issue with white blank tiles at edge of JPG rendered maps
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2011-12-23 13:32:27 +08:00 |
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Mike Primm
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7373de85a2
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Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults.
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2011-12-23 04:31:09 +08:00 |
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Mike Primm
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102012aa91
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Detect scaled models that yield full blocks, and optimize to solid
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2011-12-15 15:04:17 +08:00 |
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Mike Primm
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ba2c3eac1c
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Add support for cleanup of stale tiles (off edge of map)
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
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05aa0960f2
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Various performance and concurrency optimizations
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2011-12-10 14:15:54 +08:00 |
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Mike Primm
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9bdf13e460
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Add TopoHDShader for generating altitude based topology maps
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2011-12-10 08:22:24 +08:00 |
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Mike Primm
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079f9dc8cd
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More corrections to texture scale handling with transparent textures
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2011-10-30 13:04:35 +08:00 |
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Mike Primm
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05511f0495
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Add support for config option (ic2-support) for enable of Industrial Craft
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2011-10-30 11:58:55 +08:00 |
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Mike Primm
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baf29dfa7c
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Fix scaling of transparencies in textures
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2011-10-30 11:58:55 +08:00 |
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Mike Primm
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ca62003e06
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Defend against trap if renderdata/ directory doesn't exist (deleted by user)
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2011-10-29 22:26:14 +08:00 |
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Mike Primm
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2eb6d47d87
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Update IC2 wire model
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2011-10-29 01:29:12 -05:00 |
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Mike Primm
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4a6d30f8a2
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Add basic wire support rendering for IC2
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2011-10-29 00:47:24 -05:00 |
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Mike Primm
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14cc26a0f5
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Start of Industrial Craft 2 texture support
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2011-10-24 23:44:38 -05:00 |
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Mike Primm
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5c064eab2b
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Add support for 'compass-mode' - handle 1.9 change of proper north
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2011-10-13 23:54:52 -05:00 |
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Mike Primm
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d6b93868a7
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Add new/updated blocks for 1.9-pre4 (white-stone, air portal)
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2011-10-13 22:57:33 -05:00 |
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Mike Primm
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2c3ec9e001
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Improve cave render - finish 'onlyiflit' support
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2011-10-13 21:04:32 +08:00 |
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Mike Primm
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820bd3993e
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Add 'onlyiflit' setting for HD cave shader
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2011-10-13 10:15:42 +08:00 |
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Mike Primm
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b5fed110ec
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Restore biome data loading for non-normal (Bukkit is fixed), fix trap
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2011-10-07 10:34:59 -05:00 |
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Mike Primm
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ded2fa815c
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Add 'waterbiomeshaded' option to control water biome shading
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2011-10-04 22:05:47 -05:00 |
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Mike Primm
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c857a1d002
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Fix problem with not replacing non-blank tiles with newly blank ones
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2011-10-04 12:26:46 +08:00 |
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Mike Primm
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bd182ef9df
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Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
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2011-10-01 07:54:52 +08:00 |
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Mike Primm
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515b2f4afc
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Add 'hideores' option to make ore blocks look like plain stone
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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7d79301293
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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Mike Primm
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9b0faa1325
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Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
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2011-09-25 22:35:53 -05:00 |
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Mike Primm
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085e06eb43
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Add support for 1.9 blocks and textures
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2011-09-22 22:55:48 -05:00 |
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Mike Primm
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1548ae72d6
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Add support for saving/restoring of pending tile updates on server stops/start
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2011-09-21 23:18:23 -05:00 |
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Mike Primm
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9fae2440b8
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Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)
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2011-09-20 13:30:07 +08:00 |
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Mike Primm
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33add48697
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Extend chunk load/generate fault in volume
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2011-09-15 08:17:24 +08:00 |
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Mike Primm
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e81564c1ae
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Fix lighting quirks with stairs and slabs
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2011-09-13 06:51:38 +08:00 |
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Mike Primm
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e2746b7cbc
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Add open models for fence gates
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2011-09-12 10:31:15 +08:00 |
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Mike Primm
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df3027dc8a
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Fix glass pane tops
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2011-09-10 23:42:21 -05:00 |
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Mike Primm
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d53ef57ae1
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More 1.8 block support - gates, glass panes, iron fences, vines
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2011-09-10 23:15:57 -05:00 |
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Mike Primm
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21c68fa1b2
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Fix background colors when rendering zoomout with JPEG format
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2011-09-06 01:15:07 -05:00 |
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Mike Primm
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b9170db1c1
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Support applying background color to JPG tiles (since no transparency)
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2011-08-30 13:04:54 +08:00 |
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Mike Primm
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fc1fec4af8
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Split renderdata (generated data) from normal block data - to help
with custom block work
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2011-08-30 03:23:11 +08:00 |
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Mike Primm
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316440a4e0
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Disable IOImage cache use for image loads
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2011-08-26 03:59:35 +08:00 |
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Mike Primm
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e643292a7e
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Fix boundary condition that was causing some missed tiles on chunk triggers
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2011-08-19 22:38:08 -05:00 |
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Mike Primm
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477a7d13de
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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4cb5b9a956
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Fix initial zoomout processing (unnecessary updates), extra tile invalidates
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2011-08-15 07:25:17 +08:00 |
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