Mike Primm
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ba2ceef2ee
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Add support for cleanup of stale tiles (off edge of map)
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
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79538435ef
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Various performance and concurrency optimizations
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2011-12-10 14:15:54 +08:00 |
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Mike Primm
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c30064158e
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Add TopoHDShader for generating altitude based topology maps
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2011-12-10 08:22:24 +08:00 |
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Mike Primm
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8332bcc2f4
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More corrections to texture scale handling with transparent textures
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2011-10-30 13:04:35 +08:00 |
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Mike Primm
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4624de5d8d
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Add support for config option (ic2-support) for enable of Industrial Craft
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2011-10-30 11:58:55 +08:00 |
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Mike Primm
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12a8fe407e
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Fix scaling of transparencies in textures
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2011-10-30 11:58:55 +08:00 |
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Mike Primm
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2012c63921
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Defend against trap if renderdata/ directory doesn't exist (deleted by user)
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2011-10-29 22:26:14 +08:00 |
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Mike Primm
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0cedeac3eb
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Update IC2 wire model
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2011-10-29 01:29:12 -05:00 |
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Mike Primm
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c390632241
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Add basic wire support rendering for IC2
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2011-10-29 00:47:24 -05:00 |
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Mike Primm
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fc171ead9e
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Start of Industrial Craft 2 texture support
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2011-10-24 23:44:38 -05:00 |
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Mike Primm
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4d3522f60f
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Add support for 'compass-mode' - handle 1.9 change of proper north
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2011-10-13 23:54:52 -05:00 |
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Mike Primm
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cdded1de59
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Add new/updated blocks for 1.9-pre4 (white-stone, air portal)
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2011-10-13 22:57:33 -05:00 |
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Mike Primm
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489bcc497a
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Improve cave render - finish 'onlyiflit' support
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2011-10-13 21:04:32 +08:00 |
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Mike Primm
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fbdacb4d6b
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Add 'onlyiflit' setting for HD cave shader
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2011-10-13 10:15:42 +08:00 |
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Mike Primm
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acc728faaa
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Restore biome data loading for non-normal (Bukkit is fixed), fix trap
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2011-10-07 10:34:59 -05:00 |
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Mike Primm
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9e3b2297b8
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Add 'waterbiomeshaded' option to control water biome shading
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2011-10-04 22:05:47 -05:00 |
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Mike Primm
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a143e5e73e
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Fix problem with not replacing non-blank tiles with newly blank ones
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2011-10-04 12:26:46 +08:00 |
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Mike Primm
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7345442479
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Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
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2011-10-01 07:54:52 +08:00 |
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Mike Primm
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22a903eac4
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Add 'hideores' option to make ore blocks look like plain stone
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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d023abc68f
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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Mike Primm
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fbd8cac954
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Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
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2011-09-25 22:35:53 -05:00 |
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Mike Primm
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910bef70e0
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Add support for 1.9 blocks and textures
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2011-09-22 22:55:48 -05:00 |
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Mike Primm
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9f1d059c23
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Add support for saving/restoring of pending tile updates on server stops/start
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2011-09-21 23:18:23 -05:00 |
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Mike Primm
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1245f626c9
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Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)
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2011-09-20 13:30:07 +08:00 |
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Mike Primm
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ea142ee66d
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Extend chunk load/generate fault in volume
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2011-09-15 08:17:24 +08:00 |
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Mike Primm
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938304edc7
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Fix lighting quirks with stairs and slabs
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2011-09-13 06:51:38 +08:00 |
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Mike Primm
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c8d1b0939f
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Add open models for fence gates
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2011-09-12 10:31:15 +08:00 |
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Mike Primm
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85d6f23d31
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Fix glass pane tops
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2011-09-10 23:42:21 -05:00 |
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Mike Primm
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01d9015867
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More 1.8 block support - gates, glass panes, iron fences, vines
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2011-09-10 23:15:57 -05:00 |
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Mike Primm
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36ddb0f7e6
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Fix background colors when rendering zoomout with JPEG format
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2011-09-06 01:15:07 -05:00 |
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Mike Primm
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18769a3409
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Support applying background color to JPG tiles (since no transparency)
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2011-08-30 13:04:54 +08:00 |
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Mike Primm
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5fc08324d2
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Split renderdata (generated data) from normal block data - to help
with custom block work
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2011-08-30 03:23:11 +08:00 |
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Mike Primm
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d91f89baa2
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Disable IOImage cache use for image loads
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2011-08-26 03:59:35 +08:00 |
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Mike Primm
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fb73802e9b
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Fix boundary condition that was causing some missed tiles on chunk triggers
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2011-08-19 22:38:08 -05:00 |
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Mike Primm
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a3015f78d2
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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aa9a1f888d
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Fix initial zoomout processing (unnecessary updates), extra tile invalidates
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2011-08-15 07:25:17 +08:00 |
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Mike Primm
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e7f134f335
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Handle tile invalidates better for bigger-than-one-block cases (chunks)
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2011-08-15 04:49:42 +08:00 |
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Mike Primm
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b5d2b4ba34
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Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support
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2011-08-14 14:27:20 +08:00 |
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Mike Primm
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eea435fa69
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Add pistonmoved event handling, full rendering for piston and extension
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2011-08-14 10:36:47 +08:00 |
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Mike Primm
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7bc3eb8fb5
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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78c2f613b1
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Fix alpha-blending on scaled textures, and mask textures
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2011-08-13 11:03:16 +08:00 |
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Mike Primm
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2c9285666d
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Add support for JPEG encoding option for HDMaps
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2011-08-12 14:48:52 +08:00 |
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Mike Primm
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3701ff697f
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Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
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2011-08-10 14:54:25 -05:00 |
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Mike Primm
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b679acb553
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Check for overflow on biome lookup - prevent exceptions on some worlds
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2011-08-09 00:18:38 -05:00 |
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Mike Primm
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16c0ee9696
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Fix subblock rendering of flat, scaled-down models (for 0.20.1)
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2011-08-07 22:11:00 -05:00 |
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Mike Primm
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8e6705c143
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Add maximumheight and minimumheight options to IsoHDPerspective
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2011-08-04 00:26:08 -05:00 |
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Mike Primm
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1551c97437
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Merge remote branch 'origin/master'
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2011-07-31 10:37:09 -05:00 |
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Mike Primm
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2fd2636583
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Fix bug with not doing biome shading on normal worlds
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2011-07-31 10:36:43 -05:00 |
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Mike Primm
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66496e4eb6
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Improve texture rendering for redstone wire
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2011-07-30 01:22:05 -05:00 |
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Mike Primm
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9e0abbf3d2
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Shader fine tuning
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2011-07-25 02:38:30 -05:00 |
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