* Set `DmRoomDefinition.TwoPeople` in `ClientBuilder`. This applies the 'direct and with at most 2 non-service members' rule to what the SDK should consider a DM.
* Map `RoomInfo.isDm` from the SDK
* Map `NotificationData.isDm` from `NotificationInfo.roomInfo.isDm`
* Remove `RoomIsDmCheck` file as its extension functions are now redundant. Move `Room.isDm` helper function to `BaseRoom`.
* Map `isDm` in `SpaceRoom` from the SDK too
* Replace `isDirect` with `isDm` where possible
* Map `RoomMember.isServiceMember` from the SDK and use it to tell apart normal members of a room from service members (i.e. `RoomMembersState.getDirectRoomMember`)
* Sync Strings from Localazy
* Use the previous plurals as plain strings
* Add extra case for 1 vs multiple users
* Update screenshots
---------
Co-authored-by: Jorge Martín <jorgem@element.io>
* Report shortcut usage for outgoing messages
This patch adds support for creating and pushing dynamic
long-lived shortcuts for outgoing messages. This together
with an existing reference to the roomId used by the
shortcuts as an identifer allows conversations to be
prioritized.
See https://developer.android.com/training/sharing/direct-share-targets#report-usage-outgoing
* Simplify how to get the other user in a DM room
* Add initial avatar icons to shortcuts
* Remove room shortcuts when they're no longer joined
* Try using API 33 for the new tests. They worked locally with API 30, so it's weird the CI asks for a higher API version.
* Add observers for the pin code and session logout states. With this we can prevent new shortcuts from being created and remove existing ones when needed.
* Wrap all calls to `ShortcutManagerCompat` with `runCatchingExceptions` to avoid crashes
* Make `DefaultNotificationConversationService` a singleton.
---------
Co-authored-by: networkException <git@nwex.de>
Co-authored-by: ElementBot <android@element.io>
* Move `ChangeRoles*` classes to their own module so they can be shared
* Hook the change roles screen to the leave room action, add confirmation dialogs
* Use enum instead of sealed interface for `ChangeRoomMemberRolesListType`
* Try to improve communications between nodes
* refactor (leave room) : makes sure to expose only necessary code from api module
* Add `:libraries:previewutils` module to share some test fixtures used for UI previews
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
Co-authored-by: ganfra <francoisg@matrix.org>
Fix broken API changes:
- `RoomInfo.isPublic` is now optional, so we need to assume its default value in some places of the app.
- `RoomInfo.userPowerLevels` is now `RoomInfo.roomPowerLevels` and also contains this info.
- `ClientBuilder` now uses a `DecryptionSettings` value.
- The call widget settings provider now internally uses a different Rust type.
- `Client.clearCache` now takes a `syncService` so it can stop it.
---
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
`JoinedRoom` will now contain both a mandatory live timeline reference and all the functionality associated to it.
`BaseRoom` on the other hand will contain only functionality that's shared for both joined and not joined rooms.
`NotJoinedRoom` is a wrapper around `RoomPreviewInfo` data and a possible local `BaseRoom`, if it exists.
The `RustRoomFactory` cache is now gone since the persistent event cache should have the same effect.
* Sync Strings from Localazy
* Fix strings usage after some were moved
* Fix Norwegian string that was causing lint to fail
* Update screenshots
---------
Co-authored-by: bmarty <3940906+bmarty@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
Breaking changes addressed:
* Make `MatrixClient.getNotificationSettings()` async, cache its result.
* Use `RoomInfo` for accessing the updated room's info.
* Refactor `MatrixRoom` so it always receives an initial `MatrixRoomInfo` value: this value will be used to make `MatrixRoom.roomInfoFlow` a `StateFlow` so we can assume the initial updated Room data will be present.
* Fetch encryption state when loading a room if it's unknown